But opting out of some of these cookies may have an effect on your browsing experience.Necessary cookies are absolutely essential for the website to function properly. Valorant Maps: Bind, Haven, Split, and Shooting Range.
So far this is the only map that utilizes these, and they make the competitive aspect of the game very interesting. This map has just 2 bomb sites, but challenges players with portals that teleport you across the map. There’s a tall box to use for cover and you can fall back to the U Hall as well. But opting out of some of these cookies may have an effect on your browsing experience.All Valorant Characters (Agents and Abilities Overview)All Valorant Maps Overview (Bind, Haven, Split, and Ascent)This website uses cookies to improve your experience. Valorant Map Bind (codename Duality) is a map in Valorant. You can also jump on top of the box and take enemies by surprise with Jett, Raze and Sage.However, defending around the boxes is riskier against rushes since you don’t really have cover to retreat back to.You also have to worry about being wall banged through the boxes.In comparison, defending near U-Hall allows you to fall back through it and onto the site if needed.If you have smoke abilities, consider deploying them toward the far side of the alley to deter the attackers from advancing or giving you an easy shot as they push through blindly.This will also give you the opportunity to push up into the cubby to cheese them with a close-range weapon.Keep in mind though that good players will know this is an option and will be ready for it.If the attackers are gradually pushing and make their way into the cubby, you can slow their advance again with a smoke here.This will make it hard to advance without pushing out blindly and deny their ability to pivot into the teleporter.Some agent abilities like Viper’s Q, you can use the boxes to create “one-way smokes” that allow you to see the defender in areas where they cannot see you.In the image below, we replicate this concept with Brimstone’s smokes.As a defender, you want to keep the attacker’s guessing and mix up approach.Do not do the same thing over and over again unless you’re playing mind games or forcing the attackers to beat a strategy that they’ve been failing against consecutively.Lastly, the other thing to remember is that if you’re defending A Short, you will be the person that can rotate the fastest to hookah and site B.Remember that you can fire all abilities through the teleporter from Sova’s Owl Drone to Raze’s Boombot.If you’re holding A Short, you can help out your allies fighting inside hookah by sending these sorts of abilities through.Since it involves tight spaces, defending showers will often entail close-ranged combat.As such, agents with abilities like flashbangs and molotovs are very well-suited for defending the location.This is also the section of Site A that contains the ultimate orb.You’ll be slightly closer to the orb’s location in comparison to the attackers but they’ll be able to see you if they peek immediately.If you’re really prioritizing the orb, you can preemptively smoke it to make securing it easier.Just keep in mind that if the enemies are close enough to hear you taking it, they will likely blind fire in the hopes of killing you through the smoke.Some attackers will take position behind the boxes near the teleporter or may arrive there by taking it from B long.In this case, remember that you can wallbang them through the boxes.
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